Rarely can I recall an RPG game that attempted to seriously integrate a female experience. The truth of matter is that even if the players can choose to play a "female character" in RPGs, most of the time it makes virtually no difference in terms of the gaming experience. With the exception of some notatble games billed around the "adventure game" genre, such as the Longest Journey, or some of the titles from the "King's Quest" series, the option of play a "female character" has typically constituted mere aesthetic alterations to the game.

With the noted exceptions of games such as Fallout 2, in most RPGs, the character, regardless of whether they are male or female, not only must perform the same series of quests and objectives in order to "succeed", but must perform them precisely in the way that a male character would (talk to get quest, kill to gain xp, rinse and repeat). The plot did not branch off differently because you chose a female character and made different choices. NPCs dialogue may alter slightly (usually with the addition of "flirting" by some very annoying male NPCs....), but generally exerted zero impact on plot and character development.

Just speaking for myself, I don't really care if the main character of a game is female or male. Games don't earn my favour (or my money) just by implementing the option to let me select a female icon and re-live a disctintly masculine experience. I much rather the developers concentrate a writing a interesting and immersive storyline. If it helps to keep the plot developments manageable and the story convincing by attributing a male identity to the primary character (and it most certainly did in "Planescape: Torment"), then I much rather they do that, as opposed to scripting a half-hearted attempt at "appeasement" to female gamers.

On a related note, I was really interested by what the characters had to say at the character selection screen in Divine Divinity. Needless to say, I was quite disappointed when I uncovered that this bit of gender commentary did not rub off on the rest of the game.