Originally Posted by Tuco
Aside for the fact that I never made a secret of my net preference for turn-based tactical gameplay (and even as a fan of the past two Baldur's Gate I always found RTWP a serviceable compromise at best), I have to say that to this date I'm still not sure how some people here think a real-time adaptation of the 5th edition would even begin to function...
We already have a lot of (rightful) complaints about how poor the current reaction system is, it would be ten times worse in a real-time environment. Half of the mechanics and skills that define this ruleset would arguably be "lost in translation".
Second that, pretty much.

In BG2, the main drawback of rtwp is best seen in difficult encounters. Ordinary mobs don't really matter much, I just made my frontliners to chug a bottle or two after the combat, and move along. But with Twisted Rune, Kangaxx and the like, the game essentially becomes turn-based for me, as I had to continuously hit pause to babisit my party members, watch the combat log for any dangerous spells being cast by opponents, etc. This was rtwp in name only.

If I want something like Diablo, I would just reinstall Diablo back. No character switching, complete immersion, here we go. I just don't know how this playstyle could possibly work for party-based games, unless companion's AI is better than me. And I have yet to see a DnD CRPG where the latter would be the case.