Chosing a class can make the game diffrent if you're willing and disciplined enough to restrict yourself to that class. I'm playing almost exclusively as a Warrior, but I couldn't help getting Identify, and skills I need for quests. Aside from that I'm strictly Warrior.
Next time I play, I'll stay strictly Wizard (bar a few Survivor skills), relying on magic as much as possible.
With the baricades, I agree that they should only vanish for a plausable reason, not because you did that quest over there and now you're worthy of this one. For the Orc barricades, you should have to clear the way for the battering ram or something, and the Treasure Cave is magically sealled, requiring a magical artifact or word, and then you see it slide open before you. Rumours of the key to the Cave can be found scattered over the land.
Chosing a class can make the game diffrent if you're willing and disciplined enough to restrict yourself to that class. I'm playing almost exclusively as a Warrior, but I couldn't help getting Identify, and skills I need for quests. Aside from that I'm strictly Warrior.
Next time I play, I'll stay strictly Wizard (bar a few Survivor skills), relying on magic as much as possible.
With the baricades, I agree that they should only vanish for a plausable reason, not because you did that quest over there and now you're worthy of this one. For the Orc barricades, you should have to clear the way for the battering ram or something, and the Treasure Cave is magically sealled, requiring a magical artifact or word, and then you see it slide open before you. Rumours of the key to the Cave can be found scattered over the land.
Apparently you did not get what I was talking about because you seem to be trying to help me out while I have seriously finished the game exactly 37 times based on the major directory list of the saved-saved games.
Being able to pick the lock of the poison room for example does not hurt the game but when you find the key that drops from TIPSIX then you do not know which door does it belong to because the game designer made keys consumable and locking doors with their keys forbidden.
Now here is my technical criticism in which I would have allowed door locking with their keys to keep my items safe. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
In that way a key is not consumable and I could try all keys on any door to see if any fits.
When the cursor passes over a weapon out of the 4000 items that I have in my list, each weapon displays a statistic related to it, so why wouldn’t keys have tags relating them to the coordinates in which they were found and if there were any specific relations to someone such as the one that dropped it or the house which I found it behind or near to. Keys are definitely items too and the game would have been much more exciting if one MUST find the right key rather than picking its lock.
On the other hand, finding a magic-set-of--lock-picks should allow me to open any chest or door while keys could act as clues.
If someone objects on keys being items, then I would reply that I found spoons being defined as items!
Barring the player from casting spells or applying skills to force a scenario cripples the variance of the game.
In fact, I dream of a game that allows multiple beginnings and offer multiple ends; thus, while interacting with the simulated worlds you create your own story line through the combinatory possibilities of reaching an end from a given beginning.
Imagine a choice of a class based on a career that leads to be a superstar or a president or a happy go lucky punk or whatsoever as a Role-Playing-Game with lot of interrelations and the possibility of a multiplayer set up.
Now take this idea into a Science-Fiction or a Fantasy background allowing the assent to become the ruler of the Universes or a galactic singer or a cosmic pirate or even a rift runner. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Throw in thousands of characters by assembly and not by pre-rendering then focus on the dialogs to be context generated rather than pre-edited and you have the game of eternal FAME.
Cheers.