@RagnarokCzD : I read too fast.
@Tuco : Yeah ... I'm neither expecting or hoping for the final control scheme to be satisfactory. But I hope that Larian will at least make some improvements to it. It really suck to have a potentially great game dragged down because the devs seemingly never took Video Game Design 101. (Or perhaps they believe that their vision is so great that they no longer need to follow the basic rules.)
I would also welcome attempts by Larian to care about immersion (removing the biggest "hey, I'm an in-world character but let me tell you about this video game functionality or limitation" moments could be a place to start).
...huh? Where/who is that?
Ah, this has been discussed a lot around here so I didn't go into the details, but let me introduce you to that.
- When you meet Gale, he introduces you to the Teleportation Portals. These are portals that nobody else than the party can use. The Tieflings certainly don't consider using them to make their journey to Baldur's Gate easier. The goblins in the Blighted Village or the Goblin Camp certainly don't see anything wrong with you popping out of portals. They don't really exist in-game. They are just the game's Fast Travel feature, but the tutorial is given by Gale instead of a tutorial text box.
- When you free Lae'zel and invite her to join, she comments that your party is full up and wants you to dismiss someone first. That's an in-world character commenting on a game feature (the party size limit).
- At camp, when you want to switch characters (because there is a party size limit so you can't just travel with ever more companions), you have to ask someone to stay behind. It makes zero sense for the companions to agree to "idle the hours" while you try to find a solution, when they have the exact same problem and the exact same adventurer's potential than you. Instead of us, players, engaging with a pure game interface, we have to do these swaps through an in-world conversation that has zero credibility.