Problems:

1. So, let's imagine you want to make an evil, gruesome character with anger control problems. How could you do that in BG3 aside killing everyone? You just can't. Your character will always make silly faces during cutscenes with no emotions at all - it breaks not only immersion, but roleplayong aspect as well(i imagine my character to be fearless warrior who occasionally can't contain his anger, but on my monitor i see a blank face with a stupid grimace, yikes)

2. Backgrounds. They are redundant now in BG3, but in dnd they are very important, as they add more flavour to your character to roleplay

My suggestion:

1. Rework our character behaviour during cutscenes. Make it more in touch with our vision of the character
2. To make it happen add ideals/flaws system(like in dnd) - little tweaks to our behaviour that define our character more. So you choose soldier background, for example, then you choose your flaw - you can't contain anger, but your ideal is that you value frienship a lot(these flaws and ideals can be homebrewed as much as they want honestly). And bam - at character creation we already have somewhat defined character with a personality. And if cutscene-behaviour patterns would be aligned to those ideals/flaws, we'll get even more detailed character, with lots of immersion

your thoughts?


add hexblade warlock, pls