On the matter of simplifying or making more subtle the common/bonus action:
In DOS2, every move had a cool animation because it made sense. Every move was supposed to be something special that we worked toward. Hell, backslash that the rogue gets early on is literally "*Teleports behind you* Nothing personal kid." Actions like shove, dash, and jump are meant to be simple things, unless they do something special, like throwing someone into a pit of lava. Make subtle actions subtle in their portrayal, with big VFX if they do something important.