Lore is being underutilized in general in this game, and it's just missing a lot of little things, like more in-depth item and map descriptions, usage of lore in more books (and more kinds of books), casual references in the world, visual storytelling, etc., and it's a shame because DnD has a lot of lore. I mean, look at games like Elden Ring or the Elder Scrolls (esp. Morrowind) in how they utilize lore for items and environmental storytelling. Items are described by their famed history or magical origins. Unique weapons get a whole quest built around them, with associated lore to match the quest reward. People will refer to places of legend that you eventually find.
I have funny feeling that WoTC's <D&D contract> for Larian has quite a number of restrictions...you get our license BUT you must comply with xxx, xxx, xxx, xxx....
I have ZERO trust in Wotc/Hasbro. Basically EA' s bastard relative.