Originally Posted by Lake Plisko
For instance I actually prefer the four person party as it is enough to micromanage .
I mean, as long as we are sticking with the current control scheme even two can already feel too much.
But with a decent UI, I never had a single issue with larger parties. In fact I VASTLY prefer larger parties for a long list of "gameplay implications" that goes well beyond just doing battles.ù
There's the "flexibility with the party setup" angle, the "loot distribution" angle, the fact that larger groups are less prone to the swings of RNG systems, etc, etc, etc.

When it comes to day/night cycle is not even a matter of taste for how I see it. the implications of its absence are far too heavy to ignore.
From the believability of the setting to the credibility of the simulation and the sense of immersion, passing through the implications that the lack of "proper passing of time" has on the rest system; without forgetting all the scenarios that are implicitly precluded (i.e. nocturnal creatures and encounters, experiencing both the daily and nightly life of a big city, etc) by the asbsence of this type of core mechanic.

Generally speaking I'm admittedly incline to doubt that anyone who downplays the impact of a day/night cycle actually invested a lot of time thinking of the implications in depth.

And for the life of me, I will never be able to accept the "it takes work to do it" excuse as legitimate, not for a production that dwarfs in budget basically the entire genre so far. And not for a feature that became a staple in most of the genre since 1985.

Last edited by Tuco; 06/07/22 02:35 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN