The day and night cycle doesn't really matter (my opinion).
Well, that's an opinion I vehemently disagree with.
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If you feel it is necessary then its your opinion, but for me no game will get worse the moment you remove it.
Yes, I do, and it is. And I can't think of ANY CRPG that wasn't inherently worse (as in: more mechanically limited) for the lack of a day/night cycle. At best one could sensibly argue that they weren't worse to a sufficient degree to become necessarily BAD, which is fairly different from claiming it made no difference.
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After all, it's cosmetics anyway, unless it's not then that it can be annoying.
And no, it's not just cosmetic. Paradoxically, it happens to NOT BE just cosmetic even if implemented just on the most superficial level with the intention to make it just cosmetic, because it defines fundamental aspects of the simulated world regardless of how deep you want to go with it.
It may feel "just cosmetic" only for people who think about it only at the most superficial level, without any insight on how it affects core design.
The fact that the world has proper passing of time and an alternance of days and nights, alone, is already a substantial differentiator on a mechanical level.
Last edited by Tuco; 06/07/2203:56 PM.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN