There's a reason to carry shovels around, hidden chests.
Yeah. I'm wondering if they'll follow up on this neat idea, be consistent in their game world, and make ropes useful too.
Also, new combat A.I. : the so-called swarm A.I. "Stupid" enemies will now take their turns together.
Admittedly, it was a very bad idea to design encounters that are large scale battles with 20+ combatants in a turn-based RPG, to start with. But hey, at least now these big set pieces will play out a lot more smoothly.
Sadly confirmed : Cutting Word applies a penalty to the target's next roll. Definitely not usable on Reaction.