Originally Posted by Saito Hikari
No reaction rework basically means that my interest in this patch suddenly went from wanting to do a full playthrough, to just progressing enough to test out how Combat Inspiration works for a few combat scenarios and then dropping the game until full launch again.

Paladin mains right now should be very scared of how Smite is implemented, among other reaction-dependent features and spells.
Tbh I'm fine with Paladins' Smite in BG3 being "as a free action, spend the appropriate spell slot to add damage to your next weapon attack. If you miss your attack, the slot is refunded." The only thing you lose is the ability to crit-fish smites, which I dislike as it feels too gamey. What, on the exact instant of the blow, your paladin knows that calling upon their god's power will do crit-amount of damage, and then still has time to call upon that power!? I much prefer the idea of "on the swing toward the enemy, they gather power and make the sword smiting."

However, Larian might implement Smite as a dedicated hotbar icon, which would be much worse. You wouldn't be able to combine Smite with any other applicable attack type.

But yeah, for many other reactions/instant actions (Bard cutting words, Wizard shield or counterspell, anyone's opportunity attacks) it's not great...