Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 2 of 5 1 2 3 4 5
Joined: Oct 2020
N
old hand
Offline
old hand
N
Joined: Oct 2020
Swarm Ai! Awesome!

Joined: Oct 2020
Location: Sweden
addict
Offline
addict
Joined: Oct 2020
Location: Sweden
Swarm AI is a step in the right direction

Joined: Oct 2020
Location: Savage North
addict
OP Offline
addict
Joined: Oct 2020
Location: Savage North
Originally Posted by Eagle Pursuit
There's a reason to carry shovels around, hidden chests.

Yeah. I'm wondering if they'll follow up on this neat idea, be consistent in their game world, and make ropes useful too.



Also, new combat A.I. : the so-called swarm A.I. "Stupid" enemies will now take their turns together.

Admittedly, it was a very bad idea to design encounters that are large scale battles with 20+ combatants in a turn-based RPG, to start with. But hey, at least now these big set pieces will play out a lot more smoothly.




Sadly confirmed : Cutting Word applies a penalty to the target's next roll. Definitely not usable on Reaction.

Last edited by Drath Malorn; 07/07/22 05:50 PM.
Joined: Jan 2022
enthusiast
Offline
enthusiast
Joined: Jan 2022
Indeed, there are a lot of tools laying around that I'd like to have a reason to pick up

Joined: Oct 2020
N
old hand
Offline
old hand
N
Joined: Oct 2020
Is Gale's portrait diffent or is just me?

Joined: Oct 2021
addict
Offline
addict
Joined: Oct 2021
Originally Posted by N7Greenfire
Is Gale's portrait diffent or is just me?

looks different

Joined: Sep 2020
veteran
Offline
veteran
Joined: Sep 2020
Someone other than Swen played through a combat encounter during the PfH. Hallelujah.

Joined: Oct 2020
N
old hand
Offline
old hand
N
Joined: Oct 2020
Originally Posted by Ranxerox
Originally Posted by N7Greenfire
Is Gale's portrait diffent or is just me?

looks different
He looks a little more sinister. Like this loadingscreen art.

Joined: Oct 2020
N
old hand
Offline
old hand
N
Joined: Oct 2020
Ohhh new elf animations

Joined: Oct 2020
Location: Sweden
addict
Offline
addict
Joined: Oct 2020
Location: Sweden
If they could give the same love to skins, making elves actually not look human.

Last edited by PrivateRaccoon; 07/07/22 06:06 PM.
Joined: Sep 2020
veteran
Offline
veteran
Joined: Sep 2020
sustained emotions on companions faces might lead to less time stuck on Tav making dumb, exaggerated, and/or no facial expressions...?

The impromptu band thingy is cool, I gotta admit. Dumb, but in a good, fun way.

Joined: Mar 2013
A
addict
Offline
addict
A
Joined: Mar 2013
so no reactions again... are they really making a dnd5e game?

Joined: Oct 2020
addict
Offline
addict
Joined: Oct 2020
Swarm AI is one of the things discusses at the very start when BG3 is released. Shame they didn't even tease they were working on it. I'm so hyped they did it. All those who made it a thing deserve a GIAGANTIC pizza.
ps: cool to see the technical side of their lives got an update.

Last edited by virion; 07/07/22 06:20 PM.

Alt+ left click in the inventory on an item while the camp stash is opened transfers the item there. Make it a reality.
Joined: Apr 2022
A
journeyman
Offline
journeyman
A
Joined: Apr 2022
Originally Posted by Archaven
so no reactions again... are they really making a dnd5e game?
This

Joined: Feb 2020
Location: Belgium
veteran
Offline
veteran
Joined: Feb 2020
Location: Belgium
Cool things in this patch like Swarm AI, expertise, detect thoughts, new races and classes...

But I'm absolutely dissapointed with the lack of words for the reaction, the resting system and shove that is still an bonus action.
Is that some of those systems in the final stages of the orange box ? Seriously Larian, keeping those core gameplay elements like they are currently would be a huge mistake.


French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus
Joined: Dec 2020
old hand
Offline
old hand
Joined: Dec 2020
Originally Posted by Maximuuus
Cool things in this patch like Swarm AI, expertise, detect thoughts, new races and classes...

But I'm absolutely dissapointed with the lack of words for the reaction, the resting system and shove that is still an bonus action.
Is that some of those systems in the final stages of the orange box ? Seriously Larian, keeping those core gameplay elements like they are currently would be a huge mistake.

Yeah, it's a clear sign that it's time to pack it up regarding reactions. If they were really committed to addressing that elephant in the room, they would have said something about it, but they avoided the topic entirely during the panel from hell. From a pragmatic level on a development standpoint, the chances of a proper reaction system happening as the game gets closer to full release is simply not realistic. The cutting words tooltip does currently say it's a reaction, but given the current track record, it sounds like an oversight that will be quietly amended in a future patch.

Now it seems like they've just invited this topic to cast a pall over the entire game until the end of time. It's a bit ironic, Larian wants to emphasize choice in dialogues and how we approach each situation, and yet they cannot seem to figure out a way to implement the one major choice-based system that already exists in DnD combat.

Last edited by Saito Hikari; 07/07/22 07:10 PM.
Joined: Oct 2020
journeyman
Offline
journeyman
Joined: Oct 2020
Originally Posted by Saito Hikari
Originally Posted by Maximuuus
Cool things in this patch like Swarm AI, expertise, detect thoughts, new races and classes...

But I'm absolutely dissapointed with the lack of words for the reaction, the resting system and shove that is still an bonus action.
Is that some of those systems in the final stages of the orange box ? Seriously Larian, keeping those core gameplay elements like they are currently would be a huge mistake.

Yeah, it's a clear sign that it's time to pack it up regarding reactions. If they were really committed to addressing that elephant in the room, they would have said something about it, but they avoided the topic entirely during the panel from hell. From a pragmatic level on a development standpoint, the chances of a proper reaction system happening as the game gets closer to full release is simply not realistic. The cutting words tooltip does currently say it's a reaction, but given the current track record, it sounds like an oversight that will be quietly amended in a future patch.

Now it seems like they've just invited this topic to cast a pall over the entire game until the end of time.

I so feel the same way. Leaving reactions the way it is just makes everything completely different than 5ed.

Joined: Mar 2022
S
old hand
Offline
old hand
S
Joined: Mar 2022
Seeing the reaction crowd having a meltdown every patch is so funny to me lol

Joined: Dec 2020
old hand
Offline
old hand
Joined: Dec 2020
Originally Posted by snowram
Seeing the reaction crowd having a meltdown every patch is so funny to me lol
It's going to be nothing compared to the meltdowns everyone will be having upon full launch, when you experience a full party wipe and have to reload 20 minutes+ of gameplay because you couldn't save your counterspell for that fireball thrown at your party.

I mean, unless Larian decides to work around it by having Counterspell just be a targeted spell that just pre-emptively disables the next spell used by the target (or mutes them for 1 turn or something). If something like this actually happens, I will find you again and bring this up in your face, since you wanna make this personal. It's not a good look when we can predict this stuff so far in advance.

At the same time, it's probably better for us to take the pragmatic standpoint by moving on to suggest workarounds at this point, since reactions are clearly beyond the capabilities of this game's engine. Say what you will about us 'detractors', we are at least making suggestions instead of heckling from the sidelines.

Last edited by Saito Hikari; 07/07/22 07:03 PM.
Joined: Oct 2020
veteran
Offline
veteran
Joined: Oct 2020
Things that sound great to me: detect thoughts being cast in dialogue, new elf animations, upgraded hairstyles and hairstyles available to all races, cinematic acting for background characters and sustained emotion acting in cinematics, Vicious Mockery, and musical instruments. 😊

Page 2 of 5 1 2 3 4 5

Moderated by  Dom_Larian, Freddo, vometia 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5