This is not a big deal. If you die, you will die.
There is such a thing as fight's design.
It depends on it whether it will be a problem or not.
Very true. Given Larian's history though? I don't have the highest faith in this department.
Right now, we can't even get a clear idea on the intended difficulty of many of the EA fights because we're locked to level 4, with a lot of the harder fights supposedly being designed for level 5 and up. Forgive me for having a lot of concerns with the seeming insistence on things being hidden from us, considering how I witnessed DOS2's Fort Joy being one of the most meticulously balanced experiences I've seen out of every game I've played, while the rest of the game past the EA phase was a complete balancing mess in comparison.