Originally Posted by Avadon
Ignoring 5e entirely... The current reaction system is just flat out bad. Consuming very limited resources on a random automatic target isn't anyone's idea of good game design.
I second this - I thought reactions were bad BEFORE I learned how they work in 5e, or at least it’s interpretation in Solasta. In BG3 they are just not a thing from players perspective. It is so rare for me to open reaction submenu and change anything. Reactions are too unreliable to be utilized as a usefool tool as we have no way of targeting them.

Think of XCOM and how much tinkering one has to do to make use of overwatch - and it’s the only “reaction” those game has. Add multiple and situational reactions and you are left with players just ignoring the system entirely - BG3 doesn’t treat it as a resource equal to full and bonus actions, and it totally should do so.