In an effort to be more productive rather than endlessly squabbling, it's very clear that proper reactions aren't making it into the game at this point. The chances of a reaction overhaul happening closer to the game's full release simply does not mesh with the actual realities of game development at all. So the best thing we can do now is to suggest workarounds to have reaction and choice-dependent features and spells fit into BG3's design philosophy. It is mildly depressing that it has come down to this, but it is still early enough to tackle these features on a case by case basis.

I'm not too particularly invested in Paladins while I know a ton of people have words to say in regards to that, so I'm not going to comment about it myself. The only thing I expect is that Larian's implementation of it might result in it working with ranged weapons, which would actually be a net positive for build diversity.

I imagine that Counterspell could be overhauled as a free action that targets an enemy spellcaster, either silencing/muting them for 1 turn or canceling the next spell they cast for that 1 turn. Strangely, the former solution is probably the cleanest, because the mute/silence condition already exists, while the latter will require new coding and will also just lead to enemy AI deciding not to risk using any spells at all. The major thing about counterspell is that it not only counters an incoming spell, but it also wastes the spell slot used for that casting attempt, which neither solution will do.

Last edited by Saito Hikari; 07/07/22 08:44 PM.