Originally Posted by kanisatha
Originally Posted by Tuco
I can't even pretend that there was something I genuinely liked about this PFH.

"Swarm AI" (aka concurrent turns for minions etc) may be the ONE meaningful improvement, but even that would need to be tested as there are potential downsides (did Larian lump up as "concurrent movements only NPC that were adjacent in the initiative queue or literally anything on screen, making initiative rolls implicitly stacked against the player?) and right now I can hardly find any drive to play the game once again, given the abysmal amount of additions and improvements.
This was my reaction exactly, for both the panel as a whole and the swarm A.I. thing. On the one hand, as someone who finds TB combat extremely tedious, this should help me with that. But I fear that in big fights one of my party can/will get overwhelmed by a swarm of enemies rushing that one character. A low-HP character being swarmed by several wolves, for example, could get killed in one round.
They work off Initiative. so its not really "swarm" so its maybe 2-3 mobs moving and interacting at the same time instead of waiting for each one for 3 seconds