Is it just me, or has enemy AI gotten even more devious? During the goblin assault on the Druid Grove when you arrive for the first time, I had noted enemies using bonus action shove to wake up sleeping allies, when you would normally require the full action Aid ability for that. There was also one situation where my Bard had gotten KO'd by an enemy, and the enemy proceeded to use bonus action shove to throw his unconscious body out of range of cure wounds and score an automatic death saving throw failure. Thankfully Shadowheart had Healing Word.

Originally Posted by Niara
Each new class added has increasingly more and more class-specific unique dialogues added, each one more than the last, because each new added class has to be bigger and better than the last, or so goes Larian's thinking. This was warned about way, way back, and it's only been shown correct with each update, unfortunately. the 'original' classes and races are left in the wake of the ever-increasing curve of class-locked special dialogues and actions provided for each new addition.

I suppose this is true. Bard seems to be on another level in regards to this, though. I absolutely cannot imagine other classes touching the sheer amount of options that Bards seemingly have, let alone Monk or Paladin.

I've only played up to preparing to leave the Grove for the Goblin Camp, and it feels like I've seen far more conversations with bard dialogue options than those without. Bard even gets one when talking to Kagha. In earlier patches with the Bard mod, they also got one when talking to Auntie Ethel. A good chunk of them ALSO result in exclusive skill checks on top of that - which by the way Bard near effortlessly passes.

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Oh yeah, a tip? Make your Bard learn Speak with Animals. It's no longer a concentration spell, and with a cheap level 1 spell slot, you get to speak with all animals until the next long rest.

Last edited by Saito Hikari; 08/07/22 10:25 AM.