Also, damn near every major conversation seems to have a Bard dialogue option.
Each new class added has increasingly more and more class-specific unique dialogues added, each one more than the last, because each new added class has to be bigger and better than the last, or so goes Larian's thinking. This was warned about way, way back, and it's only been shown correct with each update, unfortunately. the 'original' classes and races are left in the wake of the ever-increasing curve of class-locked special dialogues and actions provided for each new addition.
It is incredibly vexing to see a very roleplay-heavy class like *cleric* get left in the dust. But not only do they get comparatively fewer dialogue options, but 90% of them are just cleverly disguised uses of the [good cleric] and [evil cleric] tag.
IIRC the only deity choice your companions ever react to is Shar, Selune and Mystra. You'd think someone might care if you started spouting off the dogma of one of the more 'controversial' deities to worship in Toril, like one of the Dead Three or Lolth, but party members couldn't care less, and npcs similarly rarely notice.
The only time I felt like I was roleplaying a character with an appropriate amount of religious-related dialogue for a cleric was playing a Drow cleric of Lolth, and that kinda feels like cheating to say so since most of those dialogue options were linked to race, not class. Roll up a non-drow cleric of the spider queen and all that immersive cleric-y dialogue dries up immediately.
Similarly, the Selune/Shar dialogue is mostly linked to stuff Shadowheart's in. If she's not in your party you lose so much of that.