It depends on the total length of the narrative. We've met these 5 companions in Act 1. If it's a 3 act narrative arc, then the ones you meet in Act 2 might hit differently. It could be a good thing or a bad thing. Maybe you're just so ingrained to your initial party that you don't want to change up to include a new companion, so they stay in camp. Alternatively, they could be really compelling and a breath of fresh air that helps push you through to the end.
But 3rd Act companions will just suck. You only met them and then the game is over. Their personal quest arcs would be too short too. What's even the point of getting to know them unless they have significant main plot relevance.
They finally make characters we like, but to fit the budget they record in one day...truth/sarcasm/and humor in unknown proportions.
I really, really hope I can make custom characters without playing multiplayer with myself. Like at an Inn that isn't on fire...in Act 1. Further more, I hope they have at least two voices per gender that make relevant banter that gets some generic feedback from existing dialog. They had to have generic banter in place to accommodate future origin characters from the start.