One class type I would love to see in this game is something specialized in damage over time. I've linked some abilities from a wiki for a series called "He who fights with monsters." The main character in this story is the inspiration here, but the bonus is this series actually follows a ruleset similar to D&D for the story, and as a result, the abilities and concepts are very well fleshed out. Naturally, the concepts here would need alteration to make them work with the BG3 engine and follow D&D rules but they paint an excellent picture of the design for this class that I think could be very fun to play.

While all of these abilities sound fun to me, some of my favorites are Inexorable Doom, Sin Eater, Hand of the Reaper, Shadow of the reaper, Blood Harvest, Midnight Eyes, Cloak of Night, and Path of Shadows.

Dark [Dex]

Midnight Eyes
See in the dark.

Cloak of Night
Protection against Physical.

Path of Shadows
Teleport to shadows and Shadow clones.

Shadow of the Reaper
Creates shadow clone familiars that the caster can teleport to. They also act as eyes and ears, drain mana, can interact with objects and the environment, etc.

Hand of the Reaper
Extended reach for touch actions and "melee" attacks.

Curse of Isolation
Blind and resistance to afflictions debuff.



Blood [Int]

Blood Harvest
Recovery action recovers hp, stam, mana. Requires corpses with blood.

Leech Bite
Mild life/stam leech. Applies bleed and a secondary condition called Leech Toxin that on its own does nothing, but when bleed is resisted it consumes a stack to refresh bleed.

Feast of Blood
Drains hp/stam on targets with bleed. Drains more on targets that also have poison.

Sanguine Horror
Swarm familiar that applies bleed, leech toxin, and Necrotoxin (poison) that inflicts necrotic damage until cleansed.

Haemorrhage
Inflicts or refreshes the [Bleeding] and [Sacrificial Victim] afflictions. Sacrificial Victim increases the effect of drain attacks or blood afflictions. Later tiers gain necrotoxin and the ability to apply bleed to enemies that don't have blood, like stone elementals.


Sin [Wis]

Punish
A complex ability that does many conditions under a variety of circumstances. TL;DR: This is a hurty one.

Feast of Absolution
Cleanses target of afflictions and recovers hp, mana, stam for each affliction cleansed. Also does damage to the target for each condition cleansed and replaces them with some of the nasty afflictions from Punish. Won't do much early in a fight, but the longer a fight goes on and the more conditions a target has on them, this ability gets stronger and stronger.

Sin Eater
Passive that gives a stacking buff to resistances when cleansing or resisting afflictions. Also improves abilities that grant recovery when consuming afflictions such as Feast of Absolution.

Hegemony
Aura, increased affliction resistance for allies, reduced affliction resistance for enemies, and applies stacking affliction that debuffs resistances to physical and magical damage.

Castigate
Marks a target, negates immunity to curses, applies afflictions, and does damage for each holy boon, recovery, healing, or cleansing effect on the target.


Doom [Cha]

Inexorable Doom
Periodically increases the stacks of each curse, disease, poison, and unholy affliction the target is suffering from. Can't be cleansed as long as the target is suffering from a curse, disease, poison, and unholy affliction.

Punition
Does damage for each affliction on the target.

Blade of Doom
Conjures a melee weapon that applies stacking afflictions that make them less resistant to afflictions and also applies hurties with each hit.

Verdict
Debuffs healing effects and does more damage the less hp the target has.

Avatar of Doom
Familiar that applies vulnerability and leeches mana from its target which it uses to conjure exploding butterflies.

Inevitable Demise
Aura that changes enemy immunities to resistance which is then affected by resistance debuffs.

Last edited by poster55; 08/07/22 09:45 PM.