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1) Overt darkness in an isometric hack-slash/RPG is just annoying.

Darkness is a problem in Divine Divinity. We have to change our brightness from 20 to 50 when the lights go out. It is good for realism, but perhaps they should include only a slightly darkened background and decrease your Sight ability to compensate. You could also get "sight-areas" near torches where you can also see monsters in the dark (because it's not dark there).

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2) And this is the important one....less random massacres and more plot-driven battles. For me, this was the one thing that made combat in Baldur's Gate II less tedius than most mundane RPGs--that the villains were actually allowed to dialogue with my characters and party members before their intestines were spilled all over the screen. More duels, recurring villains, and the like, less squirrel hunting ("kill it!", "why?", "because it's moving"...).

I have to agree strongly with this. Each battle should have a degree of uniquness to it. Fighting an army is fine, as long as there is a good reason and it is different to the army that was over there. More boss fights with hidden weaknesses would be a great addition.

I also agree that the "kill anything that moves" attitude is a problem (unless you want to be evil). I'm a culpret of point-whoring, killing every rabbit and rat I see. I understant they wanted to include hunting animals as an alternative, but they made it too easy and lucrative. Smaller animals should run away when approached and have very high defense ratings given their size and speed. This would at least make hunting interesting.

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"play evil" (whatever that means....considering my character massacred everything that moved outside of the boundaries of Rivertown and Verdis (sp?), and some inside, I thought my character was pretty badass....)

What they mean is that people react to your character being evil. "I realise you've killed every human you've ever looked at, but we'd like you to take this magnificent sword as a reward for... Eargh! Let go of my neck!" People want evil missions. As stated in the interviews for RiftRunner, "evil characters won't be given a kinder-garden job". If you're evil, you play for the evil side.

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That's all for now. Thanks for reading.

Most welcome. Welcome to the forums!