Originally Posted by mrfuji3
Originally Posted by Zyllos
How does people think about leaving the Reaction system the way it is now, but allow pausing to happen at any time and you can turn on/off reactions of any of your PCs in the party?

AI can do the same thing, allowed to turn on/off reactions moving into each turn of the PC. Obviously the AI won't pause to turn these on/off, it just happens in the background and you won't notice. Probably, will happen at the beginning/end of every AI action knowing who will be acting next, but that is up to how Larian want's to implement it.

I think this a good compromise to get what people are more looking for out of the Reaction system while not having Larian to completely overhaul the system.
That would require Larian to implement a full game pause, something it doesn't seem like they'll do likely because of multiplayer. There's been a few threads about such a topic.

But also, I wouldn't like it. Nothing should require timing while in turn-based mode. If I leave to go to the bathroom during combat, I shouldn't miss anything except having to watch the enemy/friends take their turns. If I had to choose between the current system and your suggestion, sure yours is strictly better. But it's not sufficient in my opinion.

Reactions should be a 3-toggle system: "pop-up prompt" / "activate automatically" / "off"

That is odd for you mentioning the "...implement a full game pause...". As far as I could tell, you can pause at any time except during AI's turn, but it required it for you to be the leader/host in multiplayer. Maybe I am mistaken.

So, from your point of view, it's better than what we would have, but you prefer full control. Sure, makes sense.