I should save this quote for later uses ... :3
What are you suggesting here, exactly? There seems to be some implied snark. I build UIs for a living – and while I agree 'dev' is a largely broad term, and everyone’s a specialist of some form, we are talking about a UI-enhancement to the graphical settings that simply toggles a technically lowkey graphical detail: the hues of assets and the opacity of shadows. This doesn’t require an engine overhaul, nor does it involve any changes to, for example, something like ray-tracing. You can clearly see the same shadows are rendered in both left and right photos – the opacity has simply been muted out of existence.
I.e. screenshot 3: note the armour shadows are identical in every respect. There’s literally no difference in the rendering of them – but the opacity has changed from what would seem a 0.9 (left) to something like a 0.3/4 (right). The same is true of the staff.
Screenshot 5: this the most uncomplicated example – it’s clear as the beach’s daylight that there’s no difference in the shadow-rendering, except for the opacity.
Screenshot 6: same thing. Identical shadow rendering, right over to the tentacles and the shadows of the rocks, yet there’s a dramatic difference in the crispness of the images, with the right image looking like some phoney otherworld.
Only in Screenshot 4 does there appear to be any hue manipulation – the softer pink of the sparking machine and the floor in the right pic versus the gnarly pink-grey in the left. But that’s merely a hue.
I’m not a game dev, but feel free to ask me any question on the topics of Firebase, TypeScript, React/Angular, React Native etc – I’ve 11 years in the industry and am a lead in my job. Definitely have nothing to hide.
So in effect what is being asked for is a simple new UI slider that alters the hues of the assets from campy-bright to gritty-grim, and then the opacity of the shadows. That’s it. Unless you’re telling me that in game dev such UIs and value changes don’t work in a similar fashion as it would translate to technical effort – in which case, I’d love to hear your ‘expertise’ on the subject, as it doesn’t add up to me.