Actually washed out colors is how lighting works naturally. If you point a beam of sunlight on a colored surface, a color wouldn’t crank up in its acidiest iteration, but will shift into white. I really didn’t like the cranked up colors of previous builds, yet I haven’t yet tried the current one. Judging by the screenshots they worked in right direction so far. Hoping to see they addressed the issue.
You must be living in a different reality to me then, because there are no ‘washed out’ colours in the room in which I type this note. Only stark shades of light and dark. I’m not trying to sound like a smartass, but if someone was telling me that the world looks washed out, I’d be gently encouraging them to consult an optician.
The point of the OP’s post, however, was not about making the game look like reality. The game is ‘art’ – it has an art team, art assets etc. It also has an art style.
I don’t know any art movement called ‘washed out’ – but do send us on a few pics of it: I’d love to have a wee gander.
Like I said, chiaroscuro is an art style – it’s powerful and evocative and it’s based on a very simple thing: the contrast of dark and light. In fact, if you google the word, the photos of the style are taken from reality – there’s no photoshop involved in the presentation. If there was, the photography would have no merit.
I also don’t ‘get’ what you’re saying about the ‘cranked up’ colours of the previous builds.
Screenshot one – the same colour purple used: on the left it’s subtle to the point of almost being black – on the right it’s cranked up to the point of being my-little-pony level purple.
Regardless, I’ve already advocated a simple solution that will work for everyone’s tastes. And it involves virtually no technical effort, as I’ve clearly outlined in my previous post. A slider that alters shadow opacity and asset hues.
So you get your ‘washed out’ dreamworld (I’ll pass, personally) and the rest of us can get our dark shadows. At no technical cost.
They could probably ok this in one morning and have a pull request open 4 hours later, the effort is that minimal.