Originally Posted by The Composer
Originally Posted by mr_planescapist
Best part [Wolfheart] keeps mentioning is the improved UI. Except for the shit map. And that toilet chain struggle is real (hes not mentioning it but its obvious when watching him play...)

He's mentioned it in a previous stream a long while ago, but I'd get a few more gray hairs of the time I'd spend trying to find it.

I suspect that may be in the video where he listed the main and most frequent criticisms/things players would like Larian to address.

Also, in the category "people followed on YouTube who mentioned the toilet chain as frustrating", I remember that at some point Felicia Day played BG3 in a streamed video and mentioned it.


Originally Posted by robertthebard
I don't have a strong opinion either way, but I do have to laugh at "use the old BG system" thing, because all that really changes is where we click and drag. If you wanted to move characters individually, you still had to issue a group wide hold command to do it, which is essentially unchaining them...

Wait, what ? I am confused and I don't think I get what you meant to say. We click-and-drag what, and in what game's control scheme ?

Anyway, here are just a couple of differences, which prove that there is more than one. (And also that the classical control scheme is superior, but hey, there's perhaps a reason the rest of the video game industry did not introduce the Larian chain breakthrough before Larian did it, and why it has not been massively adopted since then.)

  • The classical scheme (used in most party-based CRPG and RTS and, you know, every Operating System ever) uses Selection whereas BG3 uses Groups (i.e. locked Selections).
    In BG1-2, you can move Characters {A, B, C} to Location 1, then select Character D to move them to Location 2 and do things with them. Then when you select character C to move them to Location 2, next to D, you only get Character C selected. In BG3 you automatically have A and B selected with (and following) C, since they formed a Group when you last moved them. Which, of course, is highly cumbersome.

  • With the classical scheme, adding or removing a character to the current selection could be done with Ctrl+Click. In BG3, to add a character to a Group, you have to drag-and-connect their portrait (which takes longer to execute than the Ctr+Click input). And to remove a character from a Group, you can either drag-far-away their portrait (which again is more cumbersome than Ctrl+Click) or use RightClick>Ungroup (which takes 2 clicks, and you have to be a bit careful in the drop-down menu, to select the correct option, so it's really bad).

  • The classical scheme, in BG1-2, allowed form party formations. The chain system doesn't.

  • After a fight in BG1-2, your characters did not all converge to the last character to act in the fight (and who now the selected character), walking where they should not in the process.

  • In BG1-2, selecting all your character one after the other (say, to drink potions, cast spells, etc), did not cause them to shuffle around.

  • (Theoretical) In BG1-2, if we had wanted to issue a command, such as Stealth or Dash, to the whole group it would probably have been trivial. And when we want to order the selection to Stop Moving, it was easy as there was a button for it (let's leave aside the fact that we had a Pause function that didn't take endless seconds to react). In BG3, after all this time in EA, there is now a Group Stealth command and it isn't even that good. Don't even think about stopping the movement of the whole group in an instant.

Last edited by Drath Malorn; 10/07/22 01:43 AM. Reason: added a point