Originally Posted by robertthebard
No, we just took the time to figure it out. Party members that are chained will move as if they are a unit. In regard to "tell them what to do", are we playing the same BG 3? In a turn based scenario, in combat anyway, you are not telling groups of characters what to do, you are doing their individual turns. This means that it doesn't matter how the group is linked together, because they're acting one at a time.
"Figure out" what? That you can't tell the difference between having to juggle with "links" between "chained" characters to achieve basic split orders or doing the same with a RTS-like control scheme, that makes it a matter of a handful of quick clicks?
Or again that you believe that ungrouping anyone and moving/adjusting/committing to an action with every single character individually is a proper and equivalent alternative?

And the turn-based scenario is irrelevant as you’ll have to move characters one at the time regardless.

The issue is tied to moving, positioning, controlling and splitting the party in real-time environment.
How are you even failing to identify the entire issue at hand, here?

Last edited by Tuco; 10/07/22 02:44 AM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN