Hmm... So the BSN was alight with "there's no darkness in Inquisition". Of course, they chose to ignore walking through the field of crispy corpses, I guess because it happened off camera? As someone with thousands of hours in the Dragon Age series, what about the initial part of the Stone Prisoner DLC? What about the Peak, where you retake the warden stronghold? What about Alistair's doll collection, or licking lamp posts? You see, I kinda see where you're trying to go, but I'm looking at this through a different lens, this is an RPG, not a survival horror game. In that genre, all tension, all the time is expected. In this genre, I expect to have moments of levity, or downright absurdity thrown in. Sometimes at really inappropriate times.
Not against any of what you are talking about. But the APPEARANCE of the game could use a bit more darkness even when giving you those moments of levity. I think the fix is in lighting, shadows, contrast, art, and palette. There's way too much color in our companions now, especially their skin. A lot of places that were awash with shadows and flames in darkness now look washed through. I feel like everyone here is ignoring that my complaints are specifically aimed toward the visuals of the game, not the narrative approaches. Crypts should feel ancient and scary. Nautilloids should be strange and harrowing. Ancient Temples should be dark and musty. Darkness should be used to highlight the unknown, the strange, and the terrible. Also, after the Nautilloid, it seems that Larian largely abandons the "otherworldly horrors" angle, which is just disappointing. We get "spooky" with Ethel, the Hook Horrors, and the Necromancer's Basement, but not otherworldly, like in the teaser.