No, I haven't had the pleasure. I'll have to check it out, everyone seems to like it.
Hope you like it, i really enjoyed that one. ^_^
Given that, based on your argument, we're supposed to be able to consider the tadpole a present threat, then the logical reaction to that would be "I should hurry and resolve the tadpole as fast as possible." That's a type of roleplaying that Larian should be able to predict as happening, and if they didn't do anything to even try and support that perfectly logical roleplay route, then that's a failing on Larian's design that they can
Im sorry ... i believe there is something missing?
They can what? O_o
Personaly i believe this route is perfectly fine and possible ...
I even dare to presume that in 1.0 i will play this way at least once ... specificly it will be with my Custom Githyanki group + Lae'zel ... for those characters it makes perfect sense that they will try to get rid if the tadpole as fast and as hard as possible no matter what.
Yes, i will loose many side quests ... but since that is exactly unseparateable part of such attitude, it would be exactly part of what i would expect from that particular playthrough.
We have discussed this many a time. I do get your perspective even if I disagree with it.
Thats all i can ask.

I think you misunderstand my meaning.
Nah that was just joke.

That was why there was those laughting smilies.

Nevermind.

So yes, a character might go to the goblin camp and rescue Halsin because it's a way to solve the more pressing issue of the tadpole.
Agreed ...
BUT! Even tho this was his original motivation, once he is there ... he gather new informations, gets new perspectives, and might (depending on that character obviously) change their opinion or attitude.

That is basicaly exactly the reason why i believe that Larian keeps us in the middle ground ... we have all the imputs we need ... and its purely up to us to figure out wich one will get wich value, wich lead we decide to follow, and how will we (resp. our characters) process this all.

You're outright contradicting yourself here.
Yeah ... maybe a little i did ...
Or did i? :P
Bcs its still matter of ballance, 1+1+1+1+1 = 5 ... but still are < 6.
So even 5 weak arguments can seems equaly persuating as one strong ... or much more persuating ... or not as much persuating at all ... it all depens on what value you gives to them.

As i most likely said in at least one of those our previous talking about this topic:
- Wood Elf Druid, who hates anything that is unnatural will have much stronger urge to free Halsin and ask for his help ...
- Than Male Lolthsworn Drow, who clearly sees that this new society, in wich other tadpoled people lives without any harm of physical discomfort, will provide him much better life ...
- And they both will have entirely different reasoning for any action, compared to fanatical Githyanki, who only want to follow protocol as s/he should!

The beauty in the fact that we dont have clear answer is that theese all attitudes are possible.

IF we would have clearly stated (and the game would really work that way) that we have exactly 7 Long Rests to remove the parasite, or we die ... irevertably ... than any other approach than remove asap would be impossible.

But ignoring that, it's hard to absorb all the disparate bits of information and hints on a first playthrough. The game makes a big deal early on about the threat of the tadpole and so that leaves the strongest impression, so a lot of little hints will take longer to make an impression,
Agreed ...
That is exactly it.

The story is driven by strong impression of urgency ... wich, as the time goes by, become less and less relevant ... then you add few tidbits here and there ... and voila!
Alternative route has ben born.

And that is just it, an alternative ... it may not seem too apealing for one character ... it might seem like litteral paradise for another.

Thats what i love about it. :3
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I cant really say much about the rest, that is just your opinion.

I respect it ... believe me or not, but dont identify with it either.
