Larian Banner: Baldur's Gate Patch 9
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Joined: Oct 2020
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Well, that would be one ... two, if i close one eye ... 18 more to go. smile
See that is the reason ... just to say "stuff like that" or "should be plenty opourtunities" is fine enough for us, fans ... not quite fine enough for developers. laugh

As for what inspiration is ... im aware ...
But im also aware that in this particular game, inspiration is tied to background ... wich seems understandable, since that is the only part where the game can actualy check, if we play acordingly. laugh


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by Demoulius
Why not just make up more opporunities to get the inspiration rather then take them out completly?
Taking it out was stupid. We need more options, not less. Personally I don't care about Inspiration at all, I just want the option for a custom background and I don't mind losing inspiration to get it. I also don't care that some backgrounds may have less opportunities for it, since this might balance out in later acts anyway.

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Merlex Offline OP
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Originally Posted by Vitani
Originally Posted by Merlex
It is becoming painfully clear to me, that Larian has no intention of giving us proper reactions. Which unbalances the classes and subclasses a lot. I've had a lot of fun with BG3 early access, it was well worth the 65 dollars. But if this is the system they will be releasing, I won't be playing again.
It's baffling to me that people play for a visualized D&D handbook rather than the game itself.

Help me understand, the game is really great, it has very nice visuals, so far a compelling story and characters, the mechanics are something you either like or get used to. Why is everyone loosing their minds over a handbook mechanic? Why is that a deal breaker that you are willing to "[never] play again"? Why is a single thing worth loosing out a story for?

The game is good, not great yet. Has the potential to be the best CRPG ever. Love the story, characters not so much. So let me try to make you understand. I've been playing D&D for about 45 years, Wizard/ Magic-User is my favorite class, always has been. So with how reactions currently work, how will Portent work? Not exactly a reaction, but you replace die rolls on the opponent's or allies' turn, after they have chosen their action or bonus action. What about Counter Spell? Toggle it on my turn, watch as my Wizard burns all of his 3rd level slots on stopping cantrips. Which reaction should I toggle on, Counter Spell, Absorb Elements, Shield, ect.? They have different uses. I don't need a pop up window, I not that much of a purist. But I want to be able to choose what conditions my reaction spells fire off on. Have multiple reactions active. What priority order they are in. Without that, the Battlefield Control style Wizard is severely gimped, and for me this game will be dead. I still have hope, but I no longer have blinders on.

Last edited by Merlex; 10/07/22 06:59 AM.
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Originally Posted by Zarna
Originally Posted by Demoulius
Why not just make up more opporunities to get the inspiration rather then take them out completly?
Taking it out was stupid. We need more options, not less. Personally I don't care about Inspiration at all, I just want the option for a custom background and I don't mind losing inspiration to get it. I also don't care that some backgrounds may have less opportunities for it, since this might balance out in later acts anyway.
Still sitting here waiting for a Waterdhavian background so I can role play as something closer to my tabletop bard currently participating in the Mad Mage campaign and banter with Gale on a more personal level.

The base Baldurian background is just boring to me, but given how little is being done with even that, I wouldn't be surprised if the background system is never expanded on in the end. We keep seeing cutscene improvements, but I feel like even the actual role play aspect of the game is basically being sidelined for that and the origin system at this point.

Last edited by Saito Hikari; 10/07/22 07:44 AM.
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Originally Posted by Merlex
Originally Posted by Vitani
Originally Posted by Merlex
It is becoming painfully clear to me, that Larian has no intention of giving us proper reactions. Which unbalances the classes and subclasses a lot. I've had a lot of fun with BG3 early access, it was well worth the 65 dollars. But if this is the system they will be releasing, I won't be playing again.
It's baffling to me that people play for a visualized D&D handbook rather than the game itself.

Help me understand, the game is really great, it has very nice visuals, so far a compelling story and characters, the mechanics are something you either like or get used to. Why is everyone loosing their minds over a handbook mechanic? Why is that a deal breaker that you are willing to "[never] play again"? Why is a single thing worth loosing out a story for?

The game is good, not great yet. Has the potential to be the best CRPG ever. Love the story, characters not so much. So let me try to make you understand. I've been playing D&D for about 45 years, Wizard/ Magic-User is my favorite class, always has been. So with how reactions currently work, how will Portent work? Not exactly a reaction, but you replace die rolls on the opponent's or allies' turn, after they have chosen their action or bonus action. What about Counter Spell? Toggle it on my turn, watch as my Wizard burns all of his 3rd level slots on stopping cantrips. Which reaction should I toggle on, Counter Spell, Absorb Elements, Shield, ect.? They have different uses. I don't need a pop up window, I not that much of a purist. But I want to be able to choose what conditions my reaction spells fire off on. Have multiple reactions active. What priority order they are in. Without that, the Battlefield Control style Wizard is severely gimped, and for me this game will be dead. I still have hope, but I no longer have blinders on.

Auto counter-spell won't work...for all the reasons stated.

Solasta has set the new gaming standard for reaction spells...just copy it for crying out loud.

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For classes...Paladin and Monk of course.

Multi-class has been promised...please keep it.

No area level cap.

Same 'ol same.

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