Originally Posted by Alyssa_Fox
Originally Posted by Xzoviac
In a party you probably want a tank, healer, Charisma class, spell chucker, a theif,(locks traps)

This is so wrong. First of all, the "charisma class" role in DnD is called the Face and it can be rogue, cleric or whatever because you don't need to max charisma to be a good Face, even 14 is okay as long as you get proficiency in Persuade and maybe Deception. Also, 4 characters is actually an overkill, because you *need* a frontline, a controller, a support, a striker for combat and for social/exploration you need a skill monkey and a Face. Every class in DnD is capable of doing more than 1 job. For example cleric can be a support, a controller, a face and a frontline at the same time and the boring basic fighter can be at least a frontline and a striker.
The great thing about this game (and DnD with a good GM) is that you do not need any particular class or a traditional party setup. Anyone with Sleight of Hand can pick locks, potions are enough to heal if you play smart, melee is unnecessary with good tactics and control spells. Having someone with proficiency in at least one of the social skills does make life easier but is still not necessary. Play whatever party composition you want, even 4 of the same class.