Hello,
Just another thread to say once again how bored I am of being pushed so often in the game. I like the idea of shoving and verticality, I have absolutely no problem with that.
But a character being shoved into a pit die instantly and this may easily mean "game over". And I really don't like instant game over in games.
Some could argue that I have made some mistakes (standing next to a hole), but in many situations you just don't have any choices.
The consequence for a mistake is too punitive and as I said, sometimes there's just no mistake but a map design.
These instant game over may happen so often because :
- shove is a BA
- shove distance is huge
- many ennemies "push" you after a jump
- many ennemies have arrows that push you
I played the game live for something like 8 to 9 hours. Here's what I remember :
- Ennemies still shoving their allies to wake them up
- Ennemies trying to shove just because they don't know what to do with their bonus action (even if it doesn't make sense)
- Lae-zel got shoved against Dror Razglin and instant die
- Lae-zel was "shoved" by the bullette and instant die
- Lae'zel was "shoved" by the minotaurs and instant die
- Lae'zel was pushed by an arrow on the boat to grymforge and instant die
I like that we know can resurect our fallen character through their "soul". But it is still extremely frustrating to die like this.
Suggestion :
- Shove become an action, except eventually for rogues and their cunning action. I guess it could solve most issues because ennemies would not use it so often.
- Eventually reduce the distance, but TBH as I said I think it should be enough to turn shove into a full action.
- Remove the pushing arrows. It make no sense and it's just boring when you're the target.
- Remove abilities for ennemies that allow to push you. Or at least, don't put those ennemies near holes... (minotaurs, bulette,...)
Thanks for reading !
I completely agree. Shove is totally overpowered and needs to be toned down. In the fight against Nere and the Duergar for example, you have literally no place to be, where you aren't in constant danger to get shoved into the lava.
I used Shove to wake up Lae'zel from Sleep once and decided, that it is not worth to take that spell anymore, because it's just so easy to wake sleeping companions up - so basically a waste of a spellslot.
I would like to see SHove as an actiontoo and the shove distance reduced. Lae'zel did get shoved by a goblin through half of the Blighted Village, which doesn't make a whoel lot of sense. She is in full armor and twice as high (and really strong) than the goblin.