Originally Posted by Criminon
#2 - Different things happen the higher you roll /////

Another thing that we would do with our plays, is depending on how high you roll, different things could happen.
For instance, if the game is calling for a 5, did you roll right at 5? Or did you roll 10 or 17?
Your roll determines how well you performed your action, so if it only required a 5 and you rolled a 17, it would indicate that you performed it quite well.
In certain circumstances, it would be really neat to see this be considered. I think even doing what I suggested in #1 would be the first step in this.
+1

Degrees of success and degrees of failure seem important in a D&D videogame where the DM can't adjust to the party's expectations/composition/skill chosen/weird decisions on the fly. Especially since 5e has bounded accuracy with a d20 system, resulting in wildly varying rolls where the d20 has a HUGE effect.

A 4 stage system could work well:
- roll 6+ below the DC? Terrible outcome
- roll 1-5 below the DC? Moderately bad outcome, possibly you get what you want but with a penalty
- roll 0-4 above the DC? Moderately good outcome, basic goal met.
- roll 5+ above the DC? Great outcome. Get what you want and even more!