I've not much to say about food consumption suggestions, except that I'd like to see consequences when dining entirely on booze.

Originally Posted by Drath Malorn
Originally Posted by ioci
About Enter Turn-based mode:
3. When combat happens, all NPC and all player's adventuring party members in the area should be forced to go into Turn-based mode. [...] This is a bad design.

Yes. When combat start, all my party members in the vicinity should be drawn in.
[...]
One example is if I cast pre-combat buffs. When not all my characters are drawn in combat at the start of it, by the time I manage to get everyone in, some people have 9 rounds of Bless left while some others have already gone through their 10 rounds of Bless. [...]
Yesterday, while sneaking through the Underdark, I accidentally triggered two simultaneous but seperate fights with Hook Horrors. I cast Bless during the first fight, killed the horror in two turns while the other fight was on hold and rushed over to help Astarion. By the time I got there, Bless was expended on the targets but Shadowheart still had several turns of concentration left on the spell.

The realtime and turn based timelines mesh really poorly. I still can't tell if surfaces last for a set number of rounds or real time minutes, or if it matters under which circumstances they were created.

The "cool system" link Drath provided shows why Larian thinks the system is cool : it papers over a bunch of issues with the movement system. If a PC forgets how to walk and gets left behind by the party (hardly a rare occurence), you can effectively retcon the situation by running them to the fight.

I'd rather have reliable movement and time than broken time as a fix to broken movement.


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