Larian Banner: Baldur's Gate Patch 9
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Joined: Oct 2020
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stranger
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stranger
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Joined: Oct 2020
Suggestion: At least for some important characters you should have option to reason with them. I will mention two situations.
1. Don’t have Lae'zel in my party and start fight with Githyanki. As I assumed Lae’zel also fight against me. Don’t what to kill her so I unconscious her with nonlethal attack. So I heal her and she attacked me again. It would be nice to have some dialog option after NPC wake up. Like for example: Calm down. You don’t need to die today. (persuasion)
2. The same thing happened with Volo. After I killed all goblins didn’t what to kill him but he become hostile immediately as I start fight with goblins.
I don’t think that every NPC have death wish. You should have some options in some situations to turn hostile to non-hostile.

Maybe I am going too far with this but for example: Kill all goblins but one. And then tell him something like his: Look. We kill all your friends easily. You don’t have a chance. We will let you leave if you tell as this or this.

So after you unconscious NPC with nonlethal attack then you get options like: Finish him off, rob him and wake him up. After he wakes up maybe interrogation or get reason with him.

Now I am really going too far with imagination but can you imagine like: start fight Kagha and kill her but unconscious like 80% of rest druids then this options become available: Surrender and no one needs to die. Zevlor is in charge from now on! (persuasion or intimidation)

Joined: Sep 2020
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Joined: Sep 2020
+1

Larian basically already has this code in their game, in the "Hey, did you just steal from me?" NPC action+dialogue. If you non-lethally down a companion/NPC, next time you're in the area they should come up to you and you get an option to make peace. Persuasion or Intimidation or possibly Deception ("What? No, I certainly didn't attack you. You must be imagining it. Come along now.")

Stretch Goal:
For *important* NPCs (e.g., Minthara), you could interrogate them after knocking them out and essentially capturing them. This'd be another relatively easy fix; just copy Minthara's dialogue from the evil route (e.g., her dialogue from after the goblin party) to that interrogation dialogue.

Double Stretch Goal:
There should be a mid-combat option to ask for peace. E.g., if you accidentally attack or anger someone, this would function as an "oops, my bad" check. It could be a very difficult check, and it should have some limitations like "costs an action to do," "can't just be spammed every turn", and/or "doesn't work on all enemies."
A very detailed system might take into account whether you've non-lethally or lethally incapacitated other combatants. Perhaps: for every enemy defeated, the former would lower the Persuasion DC and the latter would lower the Intimidation DC but also make a failed Intimidation check enrage the enemy leader.


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