I want to thank you for taking the time to write this post. I like posts that take the time to analyse why something is problematic and how the current rules and systems can lead to player frustration. I find them a lot better than simple "I don't like feature X" posts.

Admittedly, I'm not convinced that the form of a feedback message makes much of a difference. Since the start of EA, I feel that talking to Larian is like talking to a wall. I have not really gained the impression that using reason, analysis and concrete examples, is a more successful strategy than just saying "I don't like X". It feels as if Larian will change something to feature X only if they don't have their own (unknown) reasons to keep it as is, and if a large section of the player is vocal against feature X (which is clearly not a sufficient condition).

But hey, I still prefer this style of feedback.


Originally Posted by Flooter
I forgot to point out IT’S REALLY HARD TO KNOW WHERE A CHARACTER IS IN TURN ORDER.

When I hover my mouse over an enemy, their portrait should be highlighted in the combat order. This is crucial information that is currently cumbersome to find on a big battlefield.
End of edit.

This had been reported since the beginning. If you hover your mouse over a portrait, the creature is highlighted on the battlefield. But the reverse highlight, where you hover your mouse over the creature and the portrait is highlighted in the Initiative Track, is very lacking. There is in fact a highlight of the portrait in the Initiative Track, but it is very hard to see.

This is a tiny point of a long post filled with many good points, but in my view it is indicative of how much care and attention Larian gives to UI, usability and quality-of-life in their game.