Like... why is the metamagic "quickened" not in? Simple things like that? I mean, if quickened isn't going to be in the final game, that's ridiculous. Is it the UI that limits it or engine? Solasta handles all these things so well, but it seems that Larian has huge problems with the simplest things. I remember Sven talking about how hard it was to implement something like the "protection" fighting style, since it means an adjacent character can help out another who is attacked by a third individual. But... stuff like that is done excellently well in Solasta. Is Larian's engine not capable of doing basic DnD rule things?