Originally Posted by andreasrylander
I remember Sven talking about how hard it was to implement something like the "protection" fighting style, since it means an adjacent character can help out another who is attacked by a third individual. But... stuff like that is done excellently well in Solasta. Is Larian's engine not capable of doing basic DnD rule things?
Actually, it was Nick (in this video). And indeed, that wasn't the finest display of programming mastery at Larian Studios. While everyone can make a mistake once, this is part of a range of reasons why I have, admittedly, only a moderate faith in Larian's technical skill. But I feel that this competency issue is only secondary to will and vision.

Partly, I personally feel Larian isn't very concerned with "details" such as UI, usability and quality-of-life, nor with things like rules accuracy (I'm thinking about how Saving Throws to save-or-suck spells were initially at the beginning of the turn instead of the end) or balance.

Partly, there are probably a lot of things they are simply keeping back for the full release. The full list of Metamagic options is quite probably of that kind.