Ready actions can be exceedingly complicated. So unless they want to narrow it down to just a few parameters theres no way they could implement it in a way thats even remotely close to what it is in pnp.
Non really. They are conceptually simpler than reactions.
And once again Solasta managed to implement both just fine with an overall budget that wouldn’t cover for BG3’s launch trailer.
@mrfuji3 delaying actions would NOT serve the same tactical purpose of Ready Actions.
A RA melee attack for instance is something you’d spare for when your melee fighter is dealing with a flying creature that needs to come down at you to be hit. Or when a phase spider (a genuine one, not the ranged spitters we currently have in the game) would attempt to stalk you.
A delayed turn here wouldn’t really cover the same function.