Yep. No idea why so many people keep using the engine as a scapegoat.
Sometimes even for the most trivial technical details. I remember how at some point I've even read someone guessing that my pet peeve against bows and crossbows tracing "floppy" arcs with their projectiles could have been a limit of the engine being unable to manage straight projectiles... In the same game where we have Eldritch blast and similar stuff.
Funny you mention that. I recall arrows in DOS2 mostly flying straight unless elevation differences were involved.
Actually, I remember that the Ballistic Shot ability in the base version of DOS2 was basically an arrow that flew straight at the speed of a lightning bolt, and had the sound effect/impact to boot. The definitive edition IMO downgraded the animation to a slower moving arrow with a slight arc with the impact sound effect not being as pronounced, which I found slightly off-putting since the former version really conveyed the sheer power of that attack (which inflicted more damage the further away the target was, it was one of the most damaging abilities that archers had in that game - so much so that I don't recall a single enemy archer in the entire game ever using it against you).
Hm. Now that I think about it, the old Ballistic Shot animation was actually rather similar to Eldritch Blast, just that Eldritch Blast is obviously a lot more pronounced all around.