Originally Posted by GM4Him
What about forcing a tough enemy to have to get up so they use half their movement and thus can't get close to your wizard?

What about knocking prone so a rogue can get sneak attack and then dart away without AOO from a serious enemy?

What about a fighter knocking prone and then retreating without fear of AOO from a serious enemy?

What about knocking a high AC enemy with low Athletics prone so your whole team can melee beat the crap out of him/her with advantage and then fall back? Can't hit that AC 22 bad guy? Knock'em prone fighter with +7 Athletics.

Knocking prone has MANY strategic advantages.

It's not just about advantage for 1 person for one hit.
This is why 5e is a good tactical game. This is also the part that Larian simply don't get. They just can't get past the meme of shoving someone into lava to get to the actual beef of 5e tactics and why it's fun to work as a team.

None of the above matters anyway when they make all enemies Teleport or Jump over your Fighters to reach the Wizards and give everyone powerful ranged attacks.

They seem to have some design philosophy that it's more fun for both sides to constantly do crazy OP offensive stuff rather than control your enemies or have defensive options, which should be part of tactical combat. That's why we don't have the Dodge Action (it's "boring" because it's passive and does "nothing"), that's why you can't Shove Prone (because no instant gratification, needs something else to happen). That's why we have unlimited Long Resting, lowered AC's, jacked up height and other advantages, stupidly OP "Help" action to keep bringing PC's back into the fight 7 times in one encounter through mundane means without any expendable resource cost, beefed up Minotaurs that can be insta-killed by pushing them over a ledge, etc. etc. Larian clearly don't appreciate 5e and they don't see why it's a better game than BG3 tactically.