Originally Posted by Madscientist
Originally Posted by mrfuji3
+1

I've posted this before, but here is my suggestion:

In our exploration of the ship, possibly in the room with Us, there should be a crate of weapons and armor including the starting gear you chose and possibly some other gear. This would also be a great opportunity for the game to tell us about different weapons through (optional) tutorial boxes. Explain weapons, finesse, reach, crossbows, the different armor types, etc.

Full agreement

We are prisoners of the Illithids in those pods. There is no reason why we should have equipment.
A box with equipment makes most sense. Thats were the Illithids store all the stuff they took from their slaves.
It would also be a good point to explain the basics of equipment.

At what point in the process did they take whatever you're wearing when you're snatched up? We see the process in the opening cinematics, and at no point do they have some guards stripping victims of their stuff to put them in pods. From the mind flayer's perspective, would that even be practical? What if a few of the prisoners are guards, and just start killing everything they can, because they're fully armed and armored, and trained.

I'd much prefer that we choose our starting gear during character creation. It makes more sense with both the narrative, and what we're shown about how people were captured.