You can have a human character with Strength 18 at level 1, can't you?
No, not with Point Buy. Humans actually can only have 16 maximum in a stat, while most other races can have 17.
Us can no longer be heard from the first floor. I thought it was good to have this creepy voice calling to you for help from the upper level. It draws players up to the upper level to check it out. I almost forgot to even go up there to trigger the scene. I remember my first playthrough. The whole reason I went up there was because of the voice.
+1
Lesser imps! Yay! Thank you for renaming them so they aren't known as Imps. You even called some Wounded Imps. I know it's stupid, but it means a lot.
Wow, your biggest pet peeve has been fixed. Nice!
The helm fight is now too easy. It makes me tempted to fight Zhalk just because it's so easy. I understand it's the prologue, and you don't want it being too hard, but it's literally a walk in the park - and I was trying to play it as if I didn't know anything about the game. Just flat out ran through it and fought.
Agreed. Some fights should be too hard to be reasonably beaten. Going against an important devil and a mindflayer, even if they're fighting each other, should certainly be that. If you attack the mindflayer enough it should Mind Blast everyone for 22 damage and getting stunned (save for half damage and no stun). Zhalk should also be stronger: resistance to non-magic damage? more hp or ac? stronger/more attacks? Calls for reinforcements earlier and obviously, giving the player a 1-turn warning?
As much as I've posted about long versus short resting, playing it again as if I'm a first time player, I've short rested once on my way to the crypt. I've ended my playthrough presently in the dank crypt lower level, and I've only used the one. I haven't needed to use another or a long rest, and I've not felt like it was a thing. The tooltips even make it clear that it costs something, which does discourage long resting, and characters are urging you to continue because of the tadpoles.
Even if you *feel* like you're encouraged to not long rest, you'll still miss cutscenes so that aspect of the game needs to be fixed. For example,
I did think of an alternative to the dialogues being triggered only during long rest. Trigger them also during the day at mini-camps..
Yes
Astarion's Meet And Greet Scene: Still not crazy about it. [...] It just seems forced and stupid.
Agreed
Mage Hand:
Please just make it push buttons, pull levers, and pick things up. Don't make it an attack minion that can't push buttons, pull levers, and pick things up. For Arcane Tricksters, I REALLY want a Mage Hand that can pick locks, pick pockets and have it be invisible to NPCs so that it functions like a Jedi Move Object ability. It's really weird as a combat minion.
Agreed