We talked about this several time in the past.

I don't think "difficulty" is the real problem of this fight (especially in the final game where the player could eventually be able to level up even more before facing it), as much as the way the encounter is framed.
It's one of the first "main objectives" you are given and the player is constantly pressed (hell, let's say even nagged) by a companion to get there as quickly as possible.

Now, the issue is that once the event is triggered, the player isn't even offered the chance to back off, because in the very moment Lae'Zel rushes ahead to meet the patrol you are left with two options: beat the patrol on the spot or have a companion dying off screen if you leave the area.

I can tell you that a lot of people are going to experience a lot of frustration with this stuff when the game releases.
Game journalists in particular are going to lose their freaking mind about how "the game betrayed their trust" or some similar nonsense.

Last edited by Tuco; 15/07/22 01:00 AM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN