I realize this has probably been said before, but it isn't fixed so I'll say it again.

Listen, I've had the game since patch 7 came out, and I've tried many, many times over multiple characters with just about every tactic I can think of. I have never been able to walk up to the Githaynki, do what I've been told to do, and survive.

What is the deal with making the Githyanki squad so powerful? Yes, I get it, they are a Githyanki squad and they have good gear on them. But let's stop and think about this.

The SECOND, absolute SECOND we get Lae'zel, we are told that we HAVE to get to the Creche, or we will die. If Lae'zel is in our party, she reminds us every five feet. She isn't insistent upon it, she is OBSESSED. No, druids can't help, no, no 'normal' healer on Faerun can help, she makes it clear that the ONLY way for us to survive is to go to the Creche and ask to be cleansed. This is not some minor hint or subquest, this is shoved in our face. If we listen to Lae'zel (which we should, she's the closest thing to an expert on mind flayers after all) then the videogame is about getting to the creche and the druid stuff is just background stuff. She even assures us that the Githyanki will heal us non-gith because we are her slaves and she 'needed us to survive.'

So we go get to the creche, do what we are told, and bam, dead.

Do you have ANY idea how frustrating this would be in a DnD game?
GM: You need to get to this creche or you'll die.
Players (us): Oh, okay, god, we found it. We tell them to help us, like Lae'zel promised they would.
GM: Oh, wow, you guys bought that? No, no they just kill you all, they are way more powerful than you. Roll new characters.
(All players walk away from the game)

Sure, there is a 'clue' in how the commander acts, but he's being a jerk, and Lae'zel is a jerk. Based on everything we know about the Githyanki, this is perfectly normal behavior for them. And then boom, out of nowhere, the githyanki slaughter you.

Listen, if you want to have a super tough optional fight . . . that's fine. The hag fights are fine because they are optional. But this is made to be part of the MAIN QUEST. And if you don't want the players to have access to such powerful equipment without a tough fight, downgrade the githyanki equipment.

I just . . . I want to know why? Why would you tell the players that the main plot is to go to X, only for X to be a super deadly OPTIONAL fight? It's not fun, it's not cool, and it's just a beginner's trap. C'mon Larion, that's not good storytelling, that's the move of a vengeful and sadistic GM.