Originally Posted by GM4Him
Mind flayer puts her in the pod. Mind flayer takes out part and puts it in chest to really make sure no one frees her. Mind flayer gives key to thrall and orders them to go into the pod chamber and hide for further further safe keeping.
Why is the Mindflayer concerned about anyone freeing her, we're on a Nautiloid and if I am that worried, I would keep on my person (i.e. the Mindflayer would keep key/part on "person").

I could understand the logic that a Thrall needs a part to use the machines, but not a Mindflayer. I personally would split the "open" options into:

- Get key to get part to be able to open pod without using "junior" (safe non strength ability, but perhaps with additional difficulty in getting the key)
- Smash Pod if strong enough (Barb skill)
- Use Strange new ability that is offered to you in order to use the machine without any extra part. I would also have that "temptation" spring to mind the moment you look at the console, so that it really comes across as an immediate time saver.