Why is the Mindflayer concerned about anyone freeing her, we're on a Nautiloid and if I am that worried, I would keep on my person (i.e. the Mindflayer would keep key/part on "person").
I could understand the logic that a Thrall needs a part to use the machines, but not a Mindflayer. I personally would split the "open" options into:
- Get key to get part to be able to open pod without using "junior" (safe non strength ability, but perhaps with additional difficulty in getting the key)
- Smash Pod if strong enough (Barb skill)
- Use Strange new ability that is offered to you in order to use the machine without any extra part. I would also have that "temptation" spring to mind the moment you look at the console, so that it really comes across as an immediate time saver.
Um. She has the Gith weapon. The Gith are attacking. Mind flayer doesn't have time to extract weapon just yet because he's fighting off dragons and Gith and imps. So, he throws her in a pod, throws up the magic barrier, pops the part out with his mind, throws it in a chest and orders the thrall to take the key and hide. This is just one possible explanation.
Again, what does this change do? It makes it harder to free SH. Thus, it causes players to stop and think instead of the obvious easy free SH of Patch 7. I mean, I NEVER didn't free her after they made it so easy to do so. Why not? Extra companion for final fight. Makes it even easier to get Zhalk's sword. Now, I pause. Use ILLITHID powers? Maybe I shouldn't free her. Do I want to succumb to the ILLITHID?
Second, it tempts players to actually use the powers. Previous attempts to tempt me are all lame. Every time I see Use ILLITHID powers, I ignore that option because usually it's invasive to companions or some NPC who might get ticked at me, or whatever. Besides, I know if I use it I'll probably turn faster. So, why would I want to use it?
The game needs more real temptations to lure players to use it. If they don't, I'll probably only ever use the powers just on garbage playthroughs where I want to see what happens, not actual roleplay. I mean, even as my evil Drow sorcerer, I wouldn't usually use the powers because I know I'll turn faster. It's kinda a no brainer.
We need lures for good and evil playthroughs. Realm solid lures.