Yeah, this game has more than one problem managing "narrative urgency".

Either you are told "YOU ARE GOING TO DIE IN 5 MINUTES" but then you can long-rest an indefinite amount of times (and you need to if you want to experience all the party dynamics), or you are told "YOU ARE GOING TO DIE IN 5 MINUTES" and then you really die because you made the rational call to rush to your salvation only to find an insurmountable fight.

As Tuco said, the fight isn't all that difficult but is just deadly if a player is going to face it as soon as it can (as the in-game lore suggests to do).

Last edited by Sharet; 15/07/22 12:51 PM.