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#821102 15/07/22 08:00 AM
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Hello Larian, hello community! Hello one-night thinker! I love Baldur's gate 3, I'm about 200 hours on early access even if it doesn't mean much.
There are big patches that make Baldur's gate 3 progress towards a game that I like more and more, however I still have small complaints. Because I start from the principle that you have to say when it's "good" and that you also have to say it when it's "bad", I'll give you my opinion on everything and tell you why this or that is good or bad to me. Sometimes there will be little explanation because it will all simply be a matter of taste, especially mine, to finish, it's only my opinion so don't take everything at face value.

That's great don't change a thing!
-The dialogues and animations: Honestly I really like the interactive dialogues and the choices that are offered, in most role-playing games I pass the series of texts because it is up to us to go ahead of the reading. There are generally passages that break the action of a game and force us to read the pavement to understand. The strength of your game is that it's the dialogues that come to us! And even light choices are present! So thank you larian.

-DD system with bonus: Your D20 launch system with affiliate bonuses, advantages, animation, ergonomic, practical, I love it, (except the 1 lol), nothing to throw away, I saw it sucks hand and frankly it's super easy to use!

- Immersion through the dialogues: Our character speaks when he squats, moves or fights, this adds to the immersion even if after a few hours we dont pay more attention to it, it is an effort on your part than I don't forget, because it all costs money! The dialogues are also well constructed and not stupid, except perhaps for some squirrels.

-The armor, weapon, animation: Here I will talk about some visual because not all of them suit me. Whether it is armor and weapon, animation, I am thinking in particular of the occult explosion which has been redone, of the animations of the barbarian, of the bards, it is certainly colorful but it is in my opinion pretty and very well done, your work is excellent and I love the visual and especially the animations. It would be nice if it was possible to customize our armor in exchange for a little money to change the visual. For example changing a visual of leather into another. (Helmets are ugly but more on that below)

-The dungeons: The dungeons are excellent, well built, with secret passages, secrets to discover, in short the guys are doing a good job I think.

-The story: For the moment , after seven time and 200 hours of play , it boring to me ... yes I start to vomit but frankly I really want to know the next story and to know who is the absolute and his objective.

-The dark side: Strangely I appreciate that you did a main story on the side of the bad guys. It is less perky, less well built but it has the advantage of being present.

-The music: Your ost has changed and is improving from patch to patch, I rarely cut the music because it is very engaging.

-The sound effects: You have improved the quality of the sounds. This time we feel that an enemy is being pierced, and frankly that was what was missing.




It sucks, a little effort?
- Shove in bonus action: A recurring problem, there are some actions that allow you to shove enemies, to propel them and this one is exceptional. But pushing with a bonus action is too strong. It would suffice to put shove on an action instead of a bonus action and most enemies would stop pushing us into the lava. Also when you push an enemy it's tempting, but it's great not to have a loot so we don't do it (Note that I don't know if this has been changed, but I saw that the we could revive our companions on the ground, excellent idea)

-Reaction: All is there! The reaction system is a huge black spot in the game that damages your reputation. If an ally gets pushed off a cliff, no "light as a feather", if a guy goes out of your area, automatic opportunity attack, bardic inspiration in automatic is nonsense, counterattacks in automatic warriors, anything, shields of wizards? It's true, it doesn't exist here. I'm not going to be nice, but the reaction is the essence of the game and either you don't have the means to change it, or you don't understand anything about DnD or understood. In any case there is necessarily someone here who dont know what he is doing and why he is doing it.

-Weapon skills: You were nice and with a bit of zeal the concept of weapon attacks was fun. Except that it adds unnecessary complexity, unnecessary attacks because all the auto attacks are almost superior, the icons are too similar, are too small so we mix up the brushes, it's not ergonomic because it still adds skills in the bar already too supplied with everything and anything. I would vote to remove this addition which ultimately turns out to be useless and superfluous but it is only my opinion.

-The spell bar: After several improvement attempts, your bar progresses. However, it is not intuitive enough. I think looking at the visual you want a non-intrusive bar. It is too small, and it reminds me of a kitchen cupboard where there are drawers within drawers for maximum ergonomics, except that here it's all just as boring. Why not make a bar for skills, one for spells, and one for items and potions. Or just 3 bars. I see that your bar is progressing as the patch progresses, and I can well imagine your poor employee having to follow a specification instead of calling on his creativity.

-Dodging: The action dodge is missing. I plan to play monk – shadow path so yes this is an addition I would love to see to allow him to survive a bit.

-Face: I only do humans, it's a personal taste of course. Even if you have faces that are beautiful, most are ugly... Some faces look sickly, others have super square jaws, big cartoon lips. Please we want to play heroes, not everyday zeros. I think of all human men and women...some male elves...I almost want to make a half-elf whose ears I would hide with my hair to make me believe it's a human...He there is a mod on nexus that gives super faces, customization, everything is already pre-marketed, could you take inspiration from it or copy it into your database? If so, my god, thank you very much.

- Hairstyle: You have increased the number of hairstyles and made some disappear. They adapt badly to the faces that you have designed, the hair crosses the ears, sometimes is higher than the forehead giving the impression of the beginning of baldness. There are again two mods that improve the visual so much. The work is done and you just have to copy paste it. I may be exaggerating but when I see that modders alone do an exceptional job and that a company like yours cannot capture the essence of the community with all the means you have, I admit be disappointed.

-Horrible helmet: Already said above, but I will hide 90% of the helmets worn by my characters. They are ugly, not charismatic, unlike armor which is superb. I could see myself wearing an IRL cosplay of your in-game armor, yes, but never the hats (except maybe the drow one).

- Useless and ugly tattoo: Few tattoos, most do not go on the characters except barbarians and I do not know what to say more, here it is about my taste.

-Illogical implication: I don't want to save the tieflings knowing that a parasite will eat my brains out. The tieflings shouldn't ask us for our help, instead they should tell us "We'll manage, we don't need you!" and afterwards if by any chance we saved them, they can thank us with a little gratitude and objects for example. Take the example of Astarion that you coded yourself. It is not stupid, because when we propose to help the tiefling, they disapprove by telling us that we have more urgent than to save a community when the time is engaged on us. The astarion syndrome or also the egoist syndrome. And they apply almost to your entire game. But honestly I don't know how else to do it, otherwise we would just follow the main path and never deviate from it.

-Everything is too close: Every 20 meters I find a ruin, a village, a grove, a cave, a wreck, a monastery...in short, everything is super sticky...too close, stuffy. In the underdark I can understand...but less the surface. I know it's too late, we're not going to redone the map... but for the following ones, maybe you still have time, I don't know.

-Equipment: Big complaint... the equipment you made is either too powerful, useless, or will never be played. You must have a database to know which equipment is used the most...I bet my hand is cut that 70% have never been used...or if they are it's because a slot was empty on a companion.. Objects that work under conditions are super bad...-50% life, hop three times on one foot, clap your hands and you will have +1 in strength, do the handstand for 1 minute and you will have +1 CA for 30 seconds. Interesting precision, it is that with or without its bonuses, well you will be demolished...because at less than 50% of life, everyone dies very quickly unless one is tryndamere. I tell you Larian and you will see it, the objects that will be played are: Weapons and armor +1, +2, +3, the magic projectile amulet, and the gloves that make the heal on an ally him gives resistance. With only two objects I explode the difficulty of the game. (except shove)

-All the subclasses of the base book: It is my small requirement but I would have liked therme the subclasses of the base book to be present on the game. There are still and always mods that do all this on nexus mod.

-The last race: I suspect that you will at least release the half orc, however there are still two races to come. I note that you released the gythianki and the drow when in reality they are bonus.

-Craftsmanship: I know it's difficult to make good craftsmanship, but as it stands it's not very explicit. I like it but it could be more intuitive.

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Hello Oboro !
If we haden't talked about this a lot yet, you would probably have A LOT of support here because most of your complaints are raised since the beginning of the early access (or the features implementation).

Shove : +1, once again.

Reaction : +1 too. In my opinion they should also create a ressource icon for reaction similar to the action and bonus action icons.

Weapons skills : +1. As you said it add an unecessary complicated layer to the game for little to no purpose (so many new conditions and small effects). I'd love them to rework them to create general action available for everyone (charge, topple, feint, arm or leg shot,...). I'd also like them not to make everything a status effect !

Hotbar : +1, it's a mess despite their attempts to improve it. They could at least improve it by reducing the number of useless icons (basic attacks) and by adding general icons for certain types of object or action (scrolls, potions, quiver,...)

Equipment : +1 too. The only weapons I really like in the game are +1 weapons, the Ever Burning Blade and Nere's rapier... As you said there are too much conditions. Items should allow us to build our characters rather than telling us how we should play.

About the map as you said it's probably too late. We also raised the incoherence of the world since day 1.

Thanks for your feedback ! I hope Larian will listen to you !


French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus
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I never had much of an issue with shove being a bonus action myself that said they could simply make it if you want it as a bonus action you have to take Shield Master feat like on tabletop

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Originally Posted by ExarchofJustice
I never had much of an issue with shove being a bonus action myself
I'm genuinely starting to wonder what this sentence means exactly for some of you, because I see it said often about a lot of balance problems that other users discuss about.

What do you mean when you say "you never had issues"? The issue is the effect this tweak has on the overall balance and action economy, not how convenient it is to use it (because of course it is).
And it's especially jarring the impact this has on AI behavior.

I listed some of the problems with it here, for context:
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=820587#Post820587

And to be clear, these are problems that exist even if someone doesn't care about them.

P.S. For what is worth, I remember that when the EA started and I had other priorities I used to be rather lukewarm about the "shove issue". My take was more or less "Eh, generally speaking I'd prefer if they sticked closer to the system they are adapting but it doesn't really seem like a big deal".
I had a complete turnaround about it precisely because playing the game over and over made it clear that the impact of this change was far worse than I originally anticipated.

Last edited by Tuco; 15/07/22 12:43 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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Originally Posted by Tuco
The issue is the effect this tweak has on the overall balance and action economy, not how convenient it is to use it (because of course it is).

This.

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The main problem is that falling into a ravine or water means instant death, when in reality there are skills and spells to survive it. (feather fall, slow fall, swim, ect).

Removing shove as a bonus action will reduce frustration a bit that's all.

It should deal damage to players as if it were falling and set up an animation for the person to hang onto the ledge.

Last edited by Oboro; 15/07/22 12:51 PM.
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I like the *idea of* weapon skills. It adds some much need flexibility to D&D 5e martial characters (insert: "the default fighter should have access to battlemaster maneuvers" popular claim). However, I disagree with much of Larian's specific decisions regarding them: they're either too powerful or practically useless. Balance is important: the weapon abilities should be equal or only slightly more powerful than a default attack, but useful in different situations (e.g., A Spear's Charge helps you to reach a distant enemy and attack them, but you take a -2 to AC on the next attack against you because you've overextended yourself).

Also, Larian really needs to do a better job explaining what all their homebrew weapon-attack status affects do. Again I advocate for an in-game glossary and/or pop-up explanations when you hover over Game Terms.

I agree with most of the rest of your critiques, except for the tiefling thing. They *should* ask us for help, otherwise most people won't help them. Players should have to make a conscious decision to not respond to a plea for help. It's fine, even good that other companions disapprove of your desire to help them.

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Agree with all the points +1

Will add: please go back to the lighting and saturation of 7

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Originally Posted by Oboro
-Illogical implication: I don't want to save the tieflings knowing that a parasite will eat my brains out. The tieflings shouldn't ask us for our help, instead they should tell us "We'll manage, we don't need you!" and afterwards if by any chance we saved them, they can thank us with a little gratitude and objects for example. Take the example of Astarion that you coded yourself. It is not stupid, because when we propose to help the tiefling, they disapprove by telling us that we have more urgent than to save a community when the time is engaged on us. The astarion syndrome or also the egoist syndrome. And they apply almost to your entire game. But honestly I don't know how else to do it, otherwise we would just follow the main path and never deviate from it.

That is asking for unrealism. These are beings that are facing what they see as certain death, who see someone they have some reason to believe is benevolent towards them, and whom they have no idea are suffering from ghaik worms. They are desperate and are going to ask for help - that is what reality suggests should happen. You can tell them no by all means, but their behavior is true to form.

Originally Posted by Oboro
-Equipment: Big complaint... the equipment you made is either too powerful, useless, or will never be played. You must have a database to know which equipment is used the most...I bet my hand is cut that 70% have never been used...or if they are it's because a slot was empty on a companion.. Objects that work under conditions are super bad...-50% life, hop three times on one foot, clap your hands and you will have +1 in strength, do the handstand for 1 minute and you will have +1 CA for 30 seconds. Interesting precision, it is that with or without its bonuses, well you will be demolished...because at less than 50% of life, everyone dies very quickly unless one is tryndamere. I tell you Larian and you will see it, the objects that will be played are: Weapons and armor +1, +2, +3, the magic projectile amulet, and the gloves that make the heal on an ally him gives resistance. With only two objects I explode the difficulty of the game. (except shove)

I actually always use the amulet that allows you to speak to the dead - I find it very interesting to be in a game. I also wish I had enough runway to make use of Crusher's ring which gives you an additional 10 ft of movement. Not all items are useful but if you're playing tabletop the DM is probably going to throw many magical items at you that you just want to sell. It is what it is and some people will use some and others will use others.


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