Originally Posted by robertthebard
The same "exploit" exists. Getting better prices with merchants is, at the end of the day, getting better prices with merchants. It doesn't matter if it's party reputation, or gifts, or choosing a specific character to do the trading. ?
It absolutely does.
I'm sorry you can't grasp why even after a detailed explanation, but that's just your problem.

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The only thing that I see that changes is that you don't have to give up any items/gold as gifts
What changes is that one system is prone to be highly volatile and can be maxed out in seconds with little or no effort and the other is not, as the changes in "attitude" would be gradual over time and progress.
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, thus adding more stuff to the pool of stuff you can sell, thus adding to inflation.
Not even remotely true. In fact the opposite of the truth, since not getting higher resell value and lower prices out of nothing with 15 seconds of "work" would PREVENT excessive inflation (and you would accumulate less money over time and be more careful of spending them in general).
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What makes me believe this? I have two save files running right now in Fallout 4
My condolences, but it's absolutely irrelevant. We aren't addressing economy issues in FO4 now, so the comparison out of nowhere makes no meaningful point.

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The point being that, even if this system was removed entirely, currency inflation is going to happen. It's going to happen with what's currently in game, and it's going to happen with everything you've suggested, so nothing will change, regardless, and players that are wise to how these systems work are still going to be able to "exploit" them.
Your point is questionable at best. If nothing else because no one suggested a miracle cure against inflation, and "containing inflation" wasn't even the design goal of the suggested change.
I just remarked on a side note that it would ALSO help marginally in that area.

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So how is changing it from bartering for better prices to using the character with the best charisma to get better prices going to improve anything? What makes you think that players that are willing to "exploit" one meta system won't "exploit" a different meta system?
Did you genuinely fail to understand every single one of the points previously made or are you just pretending for the sake of arguing?

Let me try again: I don't give a shit on how the prices are adjusted, exactly, or according to what value, exactly, as long as it's not a highly volatile system that ENCOURAGES INVENTORY JUGGLING between several characters.


Originally Posted by JandK
I don't know a single store that gives better prices to my likable friend than they do to my sour faced friend.
Yeah, I'm sure it sounded like a clever comeback in your head. Somehow.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN