Originally Posted by konmehn
Even the comparatively low-effort flesh-asset looks more 3D with the darker shading.

I'm quite glad you mentioned the Nautiloid flesh. I intentionally did not say anything about it because I wanted to see if anyone will catch how terrible it looks after the patch, like something that came out of a 1990s game laugh

It's a simple proof yet quite amazing how lighting & contrast can make a model look either terrible or really good. I mean, the model itself is nothing impressive on its own, but with proper lighting and contrast, it wonderfully blends with the environment and doesn't stick out in a negative way. Its only purpose is to simply enrich the scene and it does it really well when all elements are complementing each-other.

Originally Posted by konmehn
I still can’t get my head around what has happened. Remember The Witcher 3 VGX trailer versus the final product?

Here's a comparison video.

It’s the exact same disaster… The VGX trailer had shadow and atmosphere and grit – then the ‘real thing’ is the new BG3: flat, insipid lighting.

Yup, the early previews looked just like I'd imagine medieval Slavic folklore culture, the gritty and immersive atmosphere was through the roof. It's one of my favorite games of all time, incredibly beautiful and immersive still, but the atmosphere would have been so much better had they kept it the way it was previewed.

Similar thing happened to Diablo 3. Went from a gritty and dark diabolical ARPG in early previews to a colorful wonderland with happy colors and brightness ^^